Still working with Unity and Blender, now I’m use some of the knowledge I’ve gained to construct a physics based disc golf game.
At the moment I have 3 settings that effect the disc in flight (fade, lift and power), these settings can be seen at the lower corner of the screen, and can be changed using keyboard inputs. My thought is to use these as thresholds on different disc, then implement some sort of click game on each throw.
I’ve been brushing up on 3D modeling after a lot of Unity learning, here is a character I made that I actually like, hopefully it makes it into a Unity game sometime soon.
You can check out my Unity progress on Twitch @ https://www.twitch.tv/jnessy/videos
With the release of Blender 2.8 I figured it was time to dive back in and see what all the hype was about.
I immediately noticed a much cleaner, and much improved user interface. The software really feels like it’s reached the modern generation, huge kuddos to the development team!
Due to all the changes, and my time away from Blender I needed a little help relearning the fundamentals. This was where the official Blender channel blew me away. I can’t recommend the Blender Fundamentals 2.8 series enough!
After only a couple of days I’m feeling really comfortable with Blender 2.8, and some of the basic concepts I once knew.
I’m excited for this journey ahead, and ready to improve my Blender skills.
Let’s start by setting bar with a little render of my home office desk.