For this Blender challenge, I’m deep in the digital trenches, working on a 3D model of some Warhammer 40K Kill Team terrain—specifically from the Sector Mechanicus range. To kick things off, I pulled an old, hand-painted piece from my shelf, one I finished a couple of years back, and used it as a physical reference. There’s something special about translating a tangible, paint-chipped relic of the battlefield into a fresh, detailed 3D model.
read moreJust wrapped up my latest project for the Blender Creations challenge, a Starwars Legion-inspired desert scene, and I’m really excited to share the final still shot! The scene features two 74-Z speeder bikes alongside an AT-RT, all set in a harsh desert environment. No combat here—just a quiet moment captured in the open wilderness. I wanted to focus more on the mood and atmosphere rather than action, and I’m pretty happy with how it turned out.
read moreToday was all about refining the feel of the scene through lighting and grounded detail. I spent the bulk of the day experimenting with different sun angles and intensities, chasing that perfect balance of warmth and harshness that defines Tatooine’s unforgiving landscape. It’s amazing how much a slight shift in light direction can change the mood. To complement the lighting, I started bringing in some Megascans assets—mainly rock formations and smaller scatter elements like pebbles and dry debris.
read moreToday’s Blender creation was all about speed and skill. I picked a familiar object, my Baofeng UV-5R handheld radio as the reference, and set out to model it as quickly as I could. The goal wasn’t perfection, but to push myself to apply everything I’ve been working on lately: cleaner topology, smart modifiers, and faster workflow decisions. It was a fun sprint, and a great way to test the skills I’ve been refining.
read moreWith the Moisture Vaporator model complete and placed in a simple desert setup, I felt the scene had more potential waiting to be unlocked. I wanted to push beyond a static backdrop and evoke the feeling of Tatooine as a harsh, lived-in world—dusty, sunbaked, and full of visual narrative. To bring that atmosphere to life in the final render, I refined the lighting to better reflect the planet’s iconic intensity. I introduced subtle elevation changes across the terrain to break up the flatness and give the composition more depth.
read moreRecently, I started experiencing random crashes from applications like Discord and Firefox on my Arch Linux machine. Given that the hardware is over six years old, my first suspicion was faulty memory. To validate this, I created a bootable USB with MemTest86 and began testing.
read moreIn this Blender Creations challenge entry, I modeled a Moisture Vaporator inspired by my Star Wars Legion figures. After shaping and shading the model, I built a desert scene featuring AT-RTs and 74-Z Speeder Bikes. A quick render and logo placement wrapped up the project for a clean final presentation.
read moreAs part of my ongoing Blender Creations challenge, I’ve been pushing myself to model something new every week. This time I went full sci-fi with a Starwars inspired 74-Z Speeder Bike. Modeled entirely in Blender. I focused on staying true to the sleek, tactical design of the original while adding my own creative touches. It was an awesome test of hard-surface modeling and texturing skills, and seeing it come together piece by piece was incredibly satisfying.
read moreTaking a look into how I’m wrapping Qwen ‘Text Generation’ and xtts_v2 ‘Text to Speech’ on local hardware.
read moreHey everyone! As part of my ongoing Blender Creations Challenge, I decided to take a deep dive into creating a Star Wars-inspired All Terrain Reconnaissance Transport (AT-RT). This model is an essential piece of Star Wars lore, known for its nimble, single-pilot design and capability to traverse various terrains. This project was a great learning experience, pushing my skills in modeling. If you’re on your own Blender journey, I highly recommend setting challenges like this!
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