3D Disc Golf Game in Unity

Still working with Unity and Blender, now I’m use some of the knowledge I’ve gained to construct a physics based disc golf game.

At the moment I have 3 settings that effect the disc in flight (fade, lift and power), these settings can be seen at the lower corner of the screen, and can be changed using keyboard inputs. My thought is to use these as thresholds on different disc, then implement some sort of click game on each throw.