BLENDER CREATIONS - STARWARS MOISTURE VAPORATOR

In this Blender Creations challenge entry, I modeled a Moisture Vaporator inspired by my Star Wars Legion figures. After shaping and shading the model, I built a desert scene featuring AT-RTs and 74-Z Speeder Bikes. A quick render and logo placement wrapped up the project for a clean final presentation.

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BLENDER CREATIONS - 74-Z SPEEDER BIKE

As part of my ongoing Blender Creations challenge, I’ve been pushing myself to model something new every week. This time I went full sci-fi with a Starwars inspired 74-Z Speeder Bike. Modeled entirely in Blender. I focused on staying true to the sleek, tactical design of the original while adding my own creative touches. It was an awesome test of hard-surface modeling and texturing skills, and seeing it come together piece by piece was incredibly satisfying.

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TEXT GENERATION TO AUDIO

Taking a look into how I’m wrapping Qwen ‘Text Generation’ and xtts_v2 ‘Text to Speech’ on local hardware.

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BLENDER CREATIONS - ALL TERRAIN RECONNAISSANCE TRANSPORT

Hey everyone! As part of my ongoing Blender Creations Challenge, I decided to take a deep dive into creating a Star Wars-inspired All Terrain Reconnaissance Transport (AT-RT). This model is an essential piece of Star Wars lore, known for its nimble, single-pilot design and capability to traverse various terrains. This project was a great learning experience, pushing my skills in modeling. If you’re on your own Blender journey, I highly recommend setting challenges like this!

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BACK TO BLENDER

It has been a little while since I’ve done any real modeling in Blender, but I want to change that! Starting today I’m challenging myself to open Blender more often, and to share some of my creations. I’ll be trying to post more on Artstation, YouTube, and my blog (this site). Let us start with today PS Vita Model Textured Render Modeling Wireframe

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CREATING A ZOMBIE CHARACTER IN BLENDER FOR UNREAL ENGINE 5

Creating my low-poly zombie character in Blender was an exciting challenge, all while preparing it for use in Unreal Engine 5. I started by blocking out the basic shape with simple geometric forms, ensuring the model would maintain a clean, minimal polygon count suitable for real-time rendering. Through a combination of sculpting and vertex manipulation, I refined the character’s features, paying close attention to the exaggerated proportions that bring a cartoony yet eerie vibe to the zombie.

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LEARNING UNREAL ENGINE 5 - PART 2

It has been a couple days since I’ve completed Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial. Hats off to them for the content, it really helped get me up to speed in a short time. It has even encouraged me to take the next step and begin prototyping a game idea I’ve hard for awhile. Hope you enjoyed following along on my progress at Imgur, and enjoy a the final video rendering

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LEARNING UNREAL ENGINE 5

I’m still in the early stages of learning Unreal Engine, but have had a great time following the Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial. Like most of my projects I’ve decided to take checkpoint pictures to visualize the progress, and to keep me encouraged throughout. After two days of watching I’m pretty impressed with my progress, and even more impressed with Unreal Engine in general. Enjoy a short video clip of me panning around the scene:

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EARLY EXPLORTATION ON LOCAL RAN STABLE-DIFFUSION MODELS

I’m in the early stages of exploring AI-powered image generation, one of the most exciting developments has been the ability to run Stable Diffusion models locally, even on average consumer-grade hardware like the NVIDIA GeForce RTX 3060 Ti. Despite not being the top-tier GPU, this graphics card still provides enough power to experiment with high-quality image refinement techniques. For this demonstration, I started with a low-quality reference image of a race-car (512x512 pixels).

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CREATING STICKERS WITH AI ASSISTANCE

Recently I’ve seen loads of arts and crafts on my social platforms, and I wanted to see how accessible some of these online sticker printing services were. As someone without a talent for drawning I also wanted to see how far AI, most specifically DALL-E could take me. I’m no stranger to photography, and vector art softwares, and for this challenege I used Gimp and Inkscape as I’m running a pure Linux environment as my daily driver (and wanted to use open source software).

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