GOT MY HANDS ON PROMETHEUS UP & RUNNING

Reading through the book Prometheus: Up & Running, 2nd Edition, highlighting its practical, no-fluff approach even for experienced users.

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QWEN3 EARLY EXPLORATION

In this post, I share my early experiences exploring the new Qwen3 model, building on my previous work with the 1.5B parameter Qwen2.5 using Python and Hugging Face Transformers. Despite working with a modest NVIDIA 3060 GPU, I’ve been able to generate impressive results, and now I’m diving into what Qwen3 brings to the table.

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BLENDER CREATIONS - GATOR FRAMES

As part of my ongoing Blender Creations challenge, I set out to make something playful, functional, and just a bit ridiculous. That’s how Gator Frames were born. The idea started with a simple question: how can I display my trading cards in a way that reflects their personality and mine? Traditional frames felt too serious. So I fired up Blender, prototyped some ideas, and after several iterations and a few test prints, the Gator Frames came to life, complete with magnetic closures, vibrant colors, and a goofy set of gator-style feet.

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BLENDER CREATIONS - PROCESSING SVGS FOR 3D PRINTING USING BLENDER

For this week’s Blender challenge, I decided to take a more technical route. Instead of diving straight into a creative concept, I focused on something practical, processing SVG images in Blender for 3D printing. I’ve put together a short tutorial that walks through my workflow: how I import SVG files, convert them to 3D geometry, clean up the mesh, and get everything ready for printing on my Bambu Labs X1 Carbon.

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BLENDER CREATIONS - BAMBU LABS X1 CARBON

This week’s Blender challenge was a fun one, and pretty personal too. I’ve been diving deeper into 3D printing lately, with the goal of launching some products on my Etsy store soon. So, I thought it’d be the perfect time to take on a modeling project using a tool that’s already playing a big role in my workflow, the Bambu Labs X1 Carbon 3D printer. I used the printer itself as a reference for the entire process, modeling and texturing everything directly in Blender.

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BLENDER CREATIONS - WARHAMMER 40K KILL TEAM SECTOR-MECHANICUS TERRAIN

For this Blender challenge, I’m deep in the digital trenches, working on a 3D model of some Warhammer 40K Kill Team terrain—specifically from the Sector Mechanicus range. To kick things off, I pulled an old, hand-painted piece from my shelf, one I finished a couple of years back, and used it as a physical reference. There’s something special about translating a tangible, paint-chipped relic of the battlefield into a fresh, detailed 3D model.

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BLENDER CREATIONS - STARWARS DESERT SCENE, FINAL RENDERING

Just wrapped up my latest project for the Blender Creations challenge, a Starwars Legion-inspired desert scene, and I’m really excited to share the final still shot! The scene features two 74-Z speeder bikes alongside an AT-RT, all set in a harsh desert environment. No combat here—just a quiet moment captured in the open wilderness. I wanted to focus more on the mood and atmosphere rather than action, and I’m pretty happy with how it turned out.

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BLENDER CREATIONS - STARWARS TATOOINE DESERT SCENE V2

Today was all about refining the feel of the scene through lighting and grounded detail. I spent the bulk of the day experimenting with different sun angles and intensities, chasing that perfect balance of warmth and harshness that defines Tatooine’s unforgiving landscape. It’s amazing how much a slight shift in light direction can change the mood. To complement the lighting, I started bringing in some Megascans assets—mainly rock formations and smaller scatter elements like pebbles and dry debris.

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BLENDER CREATIONS - HAND HELD RADIO

Today’s Blender creation was all about speed and skill. I picked a familiar object, my Baofeng UV-5R handheld radio as the reference, and set out to model it as quickly as I could. The goal wasn’t perfection, but to push myself to apply everything I’ve been working on lately: cleaner topology, smart modifiers, and faster workflow decisions. It was a fun sprint, and a great way to test the skills I’ve been refining.

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BLENDER CREATIONS - STARWARS TATOOINE DESERT SCENE

With the Moisture Vaporator model complete and placed in a simple desert setup, I felt the scene had more potential waiting to be unlocked. I wanted to push beyond a static backdrop and evoke the feeling of Tatooine as a harsh, lived-in world—dusty, sunbaked, and full of visual narrative. To bring that atmosphere to life in the final render, I refined the lighting to better reflect the planet’s iconic intensity. I introduced subtle elevation changes across the terrain to break up the flatness and give the composition more depth.

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