Recently, I started experiencing random crashes from applications like Discord and Firefox on my Arch Linux machine. Given that the hardware is over six years old, my first suspicion was faulty memory. To validate this, I created a bootable USB with MemTest86 and began testing.
read moreIn this Blender Creations challenge entry, I modeled a Moisture Vaporator inspired by my Star Wars Legion figures. After shaping and shading the model, I built a desert scene featuring AT-RTs and 74-Z Speeder Bikes. A quick render and logo placement wrapped up the project for a clean final presentation.
read moreAs part of my ongoing Blender Creations challenge, I’ve been pushing myself to model something new every week. This time I went full sci-fi with a Starwars inspired 74-Z Speeder Bike. Modeled entirely in Blender. I focused on staying true to the sleek, tactical design of the original while adding my own creative touches. It was an awesome test of hard-surface modeling and texturing skills, and seeing it come together piece by piece was incredibly satisfying.
read moreTaking a look into how I’m wrapping Qwen ‘Text Generation’ and xtts_v2 ‘Text to Speech’ on local hardware.
read moreHey everyone! As part of my ongoing Blender Creations Challenge, I decided to take a deep dive into creating a Star Wars-inspired All Terrain Reconnaissance Transport (AT-RT). This model is an essential piece of Star Wars lore, known for its nimble, single-pilot design and capability to traverse various terrains. This project was a great learning experience, pushing my skills in modeling. If you’re on your own Blender journey, I highly recommend setting challenges like this!
read moreIt has been a little while since I’ve done any real modeling in Blender, but I want to change that! Starting today I’m challenging myself to open Blender more often, and to share some of my creations. I’ll be trying to post more on Artstation, YouTube, and my blog (this site). Let us start with today PS Vita Model Textured Render Modeling Wireframe
read moreCreating my low-poly zombie character in Blender was an exciting challenge, all while preparing it for use in Unreal Engine 5. I started by blocking out the basic shape with simple geometric forms, ensuring the model would maintain a clean, minimal polygon count suitable for real-time rendering. Through a combination of sculpting and vertex manipulation, I refined the character’s features, paying close attention to the exaggerated proportions that bring a cartoony yet eerie vibe to the zombie.
read moreIt has been a couple days since I’ve completed Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial. Hats off to them for the content, it really helped get me up to speed in a short time. It has even encouraged me to take the next step and begin prototyping a game idea I’ve hard for awhile. Hope you enjoyed following along on my progress at Imgur, and enjoy a the final video rendering
read moreI’m still in the early stages of learning Unreal Engine, but have had a great time following the Bad Decisions Studio’s Unreal Engine 5 Beginner Tutorial. Like most of my projects I’ve decided to take checkpoint pictures to visualize the progress, and to keep me encouraged throughout. After two days of watching I’m pretty impressed with my progress, and even more impressed with Unreal Engine in general. Enjoy a short video clip of me panning around the scene:
read moreI’m in the early stages of exploring AI-powered image generation, one of the most exciting developments has been the ability to run Stable Diffusion models locally, even on average consumer-grade hardware like the NVIDIA GeForce RTX 3060 Ti. Despite not being the top-tier GPU, this graphics card still provides enough power to experiment with high-quality image refinement techniques. For this demonstration, I started with a low-quality reference image of a race-car (512x512 pixels).
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