This weekend felt like a good time to tackle something new.
After successfully prototyping a 3D Disc Golf Game , and then a Game of Life-Simulation , I wanted to explore more of the user interface side.
I decided to build an Inventory management system, also decided it best to create a new project, this way I can build the Inventory as a re-usable module for more than one project.
It didn’t take much time for me to decide on a Diablo-style inventory where each item needs to fix within like a puzzle piece.
I bounced a couple of ideas of my son, and we both agreed on a mathematical solution using a single 2d-array would be the best solution (you can see this 2d-array representation in the debugger below).
With the code functionality solid I set out of re-skinning the components using some art assets I had from a past Humble Bundle .
Each of these Unity ScriptableObjects had names and descriptions, so next I tackled the Mouse hover display popover using another Unity Canvas .
Lastly I need a 3D world representation of the Item. I also needed a way to Pickup from the world, and Drop from the Inventory to the world.