Creating a Zombie Character in Blender for Unreal Engine 5
Creating my low-poly zombie character in Blender was an exciting challenge, all while preparing it for use in Unreal Engine 5.
I started by blocking out the basic shape with simple geometric forms, ensuring the model would maintain a clean, minimal polygon count suitable for real-time rendering. Through a combination of sculpting and vertex manipulation, I refined the character’s features, paying close attention to the exaggerated proportions that bring a cartoony yet eerie vibe to the zombie.
Enjoy a short timelapse of the process.